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SoloBickering-TTRPG-For-One

SoloBickering-TTRPG-For-One

Released: 2025-10-19
© 2025 SoloBickering-TTRPG-For-One
SoloBickering-TTRPG-For-One - QR Code
16 Episodes
Audio
Listen on Apple Podcasts
16 Episodes
Audio
Listen on Apple Podcasts
Released: 2025-10-19
© 2025 SoloBickering-TTRPG-For-One
Most Recent Episode
Pelor's Quest ep06

Pelor's Quest ep06

Send us a text --/-- Welcome to SoloBickering! It's a solo rpg, which means I roll dice generate a story and decide outcomes, and lose arguments with myself as I portray the exploits of my adventurers.    --/-- Join me on a journey into the game world
Time: 22:58
Send us a text
--/-- Welcome to SoloBickering! It's a solo rpg, which means I roll dice generate a story and decide outcomes, and lose arguments with myself as I portray the exploits of my adventurers. 
 
--/-- Join me on a journey into the game world I play face to face in, and it may sound vaguely familiar to you. Like many another DM I stitch my world together from any bits and pieces I fancy, adding them into a standard setting, Faerun's Sword Coast.  
 
--/-- AI and NSFW: For this possibly brief adventure the stars are young and moderately hot, and I'll be using CoPilot AI to buff my romance bar, because I'm useless at romance, and for side situations that need social interactions. Some of the situations the young protagonists find themselves in may turn out to be NSFW. I won't be deliberately aiming for that, but oracles are what they are. So if on either account you take an ethical stand against those, skip this episode and listen in to Rollohi, my main output. 
 
--/-- And having said that, let's get the game started. 
https://larrymannplayssolobickering.blogspot.com
Episode ID: 1000732487880
GUID: Buzzsprout-18035479
Release Date: 19/10/2025, 05:00:00

Description

SoloBickering is a one-player TTRPG podcast where the dice roll, the rules bend, and the arguments are all in my head. Join me as I dive into solo roleplaying adventures using Old-School Essentials and other systems, testing variant rules, homebrew mechanics, and narrative twists—sometimes brilliant, sometimes ridiculous. It’s part playthrough, part design lab, and part therapy session for a GM with no players but plenty of opinions. 
 No party? No problem. Just me, my dice, and a thousand voices in my head. Let the bickering begin. 

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